dontknowthisword: artwork by CHRIS ❥ pixiv ID: 414148 (Default)
Player Information
Player name: Joly
Contact: nipaah[at]gmail[dot]com (E-MAIL) [plurk.com profile] nipachu (PLURK)
Are you over 18: Yes
Characters in The Box Already: N/A

Character Information
Character Name: Ib (pronounced "Eve")
Canon: Ib
Canon Point: At the "Final Stage" of the Abyssal Space, Ib sleeps in the bed with the nostalgic scent.
History: wikipedia link 1, wikipedia link 2, game script
Personality:

Ib is a silent protagonist, presumed to only speak when the player is required to make decisions and during cutscenes. Her personality and the story's ending is dependent on the player's decisions. Other hints to her type of personality are given by the way other characters react to her during cutscenes. Certain events will also allow the player to talk with characters and sometimes NPCs more than once.

This version of Ib will be based on choices that aim to create a strong bond with Garry and leading up to the "Forgotten Portrait" ending, which also involve making choices that will cause Garry to die in the toy box. Here are some of the important decisions made in the game that will be applied to Ib:

❥ Ib stops Garry from kicking the mannequin
❥ Ib often has conversations with Garry
❥ Ib responds to Garry in the most dire situations and never uses the silent "..." option
❥ Garry pulls the rightmost cord in the cord room and drops a doll
❥ Garry moves the doll out of the way instead of kicking it
❥ Garry fails the doll room
❥ Ib explores another floor beneath the dark gallery without Garry and sleeps on the "Final Stage"

For a nine-year-old, Ib is unusually mature and well-behaved for her age, most likely due to her mother trying to treat her somewhat older than she actually is. Her father on the other hand most likely still treats her like a child, as evidenced during her ninth birthday when he gifts her with a giant stuffed bunny. Being rather obedient, she follows the rules and avoids trouble. She often abides to the words of her parents, as well as Garry, a fellow gallery visitor. When visiting an art exhibition for the first time, she's curious to explore the gallery on her own and her mother grants her permission without having to worry about her daughter.

Not only does she try to keep herself out of trouble, but she does the same for others by expressing her disapproval. For example, she warns a smaller child not to touch a sculpture and when trapped in the alternate exhibit, she stopped Garry from breaking a mannequin head to prevent putting themselves into the possibility of more danger.

Ib loves her parents and carries a strong bond with Garry that was built during her journey in Guertena's art exhibition. Being the only two humans stranded in the strange place, Ib and Garry grew close together. On her own, she's able to put on a brave face, but finds herself to be in more comfort when having Garry by her side. She prefers his company against splitting away from him. Whenever she feels anxious, he would be there to offer reassurance. When he had lost his mind in the doll room, Ib was desperate to bring him back to his senses, slapping him, calling for his name, and hugging him when she succeeded.

Brave and possessing a strong heart, she's willing to venture off into the unknown and take chances. Before she met Garry, she was left on her own to explore a terrifying alternate world of the art exhibition. She took many risks, such as following mysterious words painted all over the walls that lead her further into the frightening gallery. Despite how likely there could be danger ahead of her, there was still the possibility of finding an exit and reuniting with her parents. However, her spirit can be crushed if she were to experience or see numerous hopeless situations. Two possible endings called "A Painting's Demise" and "Welcome to the World of Guertena" show Ib's behavior after falling into despair. When she's unable to bring herself to move on any further, she sits on the floor, refusing to move on. As long as her spirit isn't broken, she can continue moving forwards to her goal even if the journey is scary.

She's quiet and hardly displays any fear outwardly. Sometimes she may quietly space out while observing something. However, it doesn't mean she lacks emotions. In the direst situations, she speaks up instead of remaining silent. She can be startled, scared, and anxious. Her fear is noticeable in her movements. She may back up suddenly and may sometimes have her hands drawn up towards her chest. When one of the gallery rooms had many hostile works of art coming to life, she fled at high speed until she collapsed. While unconscious, she had nightmares of being surrounded by the monsters and no means of escape. She is also a caring girl who would help out a stranger and express concern over others. She was willing to help Garry during their first meeting and had shown sympathy for Mary even after discovering that she's a painting, as well as a potential threat.

Although she cannot read complicated words, she demonstrates the intelligence to solve puzzles. If she can't figure out the answer right off the bat, she examines every little bit of the area around her to find clues to one. When thrown into the alternate gallery, she's forced to solve a variety of different riddles in order to press forward. Being rather young though, there's still much for her to learn. She's curious, often asking questions about the words she can't read and their meanings. Not only is she inquisitive about vocabulary, she's observant about the people she meets and may even bring up questions relating to them.

No matter how mature Ib may come off as, she's still a child. There’s a lot for her to learn and she still desires the company of adults for support. Without any assurance, she could become completely broken in the long run.

Items on your character at canon point:
❥ Her clothes
❥ Lace handkerchief with her name on it. Given to her from her mother on her ninth birthday.
❥ Garry's lighter (with very little oil left)
❥ A red rose, which represents her life force. If the rose loses all its petals, she will die. It can replenish itself if dipped in pure water.

Abilities, Strengths and Weaknesses:

Ib is pretty much a normal little girl with no special powers of any kind. Being only nine years old though, she is seen as brave, having dared to venture through the scariest of places to reach safety. Her parents even see her as mature for her age, allowing her to wander a museum on her own. She's smart when it comes to solving puzzles and riddles and tries to be as helpful as she can to both friends and strangers.

The fact that she is physically and mentally only a little girl is one of her weaknesses. While she can provide a good slap to the face to wake someone up, she's still obviously not as strong as an adult. Overexerting herself can even cause her to pass out. Although most times she's able to keep a straight face, there's also a limit to how much horror she can take. Once she hits her limit, she breaks and curls into a ball, refusing to do nothing. Optimism and encouragement from others is what keeps her on her feet. However, if she sees someone she cares about in low spirits, she might wind up feeling the same way and give up herself.

Another one of her major drawbacks is that her spirit is linked with a five petaled rose, which makes her more fragile than the average human being. Any harm done to Ib will cause a petal to fall or if a petal is simply plucked from the rose, wounds will appear on her body. If all petals are scattered, she will die.

Samples
Network/Action Spam Sample: action spam sample
Prose Log Sample:

Tired, alone, and scared, Ib isn't sure how much further she can explore the gallery. Garry isn't turning up, even when he had promised to come running when she's in trouble. Was he still sleeping? And she still doesn't know where her parents could be. After piecing together Guertena's portrait, she found herself in another dark room. In the very center is a large black bed, another one of Guertena's works of art. On the nearby plaque had words, which she can luckily read, that spelt out "Final Stage".

She isn't sure what the title meant. There were many artwork titles in the exhibition that she'd never thought too deeply about, unless she noticed it was a helpful hint for her to progress further in this world. With nothing in her way and while she has energy left in her, Ib steps closer to the bed to give it further inspection for any clues that might help her.

The room remains silent. No hostile paintings or anything. So far, the room seems safe, similar to another resting room she had been to in another part of the gallery. Carefully peeking under the sheets, there's nothing there to surprise her. Somehow, there's a strong, nostalgic smell coming from the bed. It's drawing her closer to it, as if it's inviting her to rest in it.

It reminds Ib of her own home.

Climbing into the bed, she closes her eyes, planning to keep them shut only for a short moment. But she finds herself quickly drifting off into a nice dream.

A dream of her ninth birthday with her mother and father, both who she deeply misses. Happy memories of that day begin to replay in her mind... like her father giving her a giant stuffed rabbit! Dad knows she loves bunnies. She loves that stuffed animal very much. Then there's her mother giving her a lace handkerchief as a present... it's very pretty and delicate.

After several seconds into the dream, Ib opens her eyes, interrupting the dream before it can finish. She can't allow herself to fall asleep completely, not when she's alone. Looking down at her hands, she turns pale upon the sight of her rose.

...A few petals are missing.

Quickly, she slips off the bed and moves far away from it, searching for a doorway to leave. If she had slept any longer, it could have become a literal deathbed for her.

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